Servers, and the strange phenmenon.
This past week has been interesting in regards to my experiences with The Old Republic. Turns out the server that currently houses the three main characters is heavily populated, and is therefore prone to lag issues and so forth. Now earlier this weekend I made a couple new characters, mostly Imperial Agents, on two separate servers: both on opposite coasts. Suffice it to say the server that was closest to my geographical location strangely enough worked better than the server on the opposite end of the continent. Normally playing on a server anywhere in the world is possible, as games like World of Warcraft, and Planetside 2 have told us. However for The Old Republic, it seems that the issues revolving around lag and server response times is “somewhat” solved when a character is hosted on a medium population server closer to ones’ geographical location.
The physical servers are probably housed in the same building, and therefore in theory connecting to either the east coast, or the west coast should not be a problem. Yet the experience yesterday – Saturday – and today point to the fact that playing on a server closer to ones’ current location is better than trying to connect to a server on the far side of the globe. This theory I shall explore in the coming weeks as I migrate between The Old Republic, Guild Wars 2, and World of Tanks in an effort to see if performance is related to server proximity. However if I recall correctly Guild Wars 2 does not name their servers after geography, and therefore it might prove difficult to find out if the server my characters are on is located near my current position.
Finally nearing the end of Chapter 1 of my Sith Warrior playthrough, the experience is still as enjoyable as when I started the character. Though I am currently distracted by the Imperial Agent’s main story arc, the Sith warrior has proven quite enjoyable to play in terms of a melee class. Speaking of melee classes, someone once asked if the force-user classes were overpowered, and whether or not the combat in the game is like the movies: lightsaber deflects everything and kills everything with one hit. The answer is no; if that were the case, there would be no Bounty Hunters, Imperial Agents, Troopers, or Smugglers roaming about. The Sith Warrior, Sith Inquisitor, Jedi Knight, and Jedi Consular play about the same as any melee class encountered in games like World of Warcraft, Neverwinter, and so forth. The lightsaber is just another melee weapon on top of the Vibroblade, Vibroknife, and the Sith Warblades that can be found throughout the game. Melee and ranged do about as much damage as the skills allow, and as much as the player controlling the character is able to dish out.
World of Tanks received a new update to its’ client: now you can send your crew members back into the tanks they operate (though I have not personally used that feature yet), send them to barracks, accelerate their training with one click. Wargaming.net also added in some new map variants and game modes. The one concern as a player when it comes to updates is the framerate issue, and whether or not Wargaming.net has resolved the problem. Though the group of people experiencing problems after the update may be in the minority, they still do require some attention as this group can eventually balloon into a mob, and the mob can be mixed with people who are code literate of which can threaten to bring down a server in protest of the company’s lack of attention given to the community: that is the worst case scenario though. Most of the time the company just loses valuable customers if they ignore them, which is something to be avoided if Wargaming.net wants to compete with the up and coming War Thunder and their soon to be released Ground Forces module. Anyways folks this about wraps things up for this quick update on the current state of things: thanks a lot for reading, and I shall see you next time.