Sergeant Blisk – Titanfall
Well it has been a while since this blog has reviewed a character; let us kick things off with Sergeant Blisk from the video game Titanfall. Encountered when you first enter the IMC campaign (after completing the Militia Campaign) Sergeant Blisk is a South African – judging from his accent and from the game description – private military contractor who is the field commander of the IMC forces alongside Vice-Admiral Marcus Graves and an AI robot designated Spyglass. Blisk is the no-nonsense character who is always thinking of the long run, and also thinking of how to improve his employer’s foothold in the frontier systems.
Blisk originally wanted to take on the IMC contract in order to earn enough money to retire to a tropical paradise. However after seeing the money that was paid to him and his comrades alongside the state of the art hardware that the IMC equips their soldiers, Blisk has since decided to continue his employment with the IMC forces on the frontier. While there is not much background story to the characters in Titanfall, what is available through the dialogue during missions and in the loading sequences is enough to give a first impressions of a particular character.
Blisk is a soldier who always keeps his mind focused on the task at hand, and is utterly dedicated to the IMC in a manner which leads him to conduct operations with no hesitation – a sharp contrast from his superior Vice-Admiral Graves. Now before continuing the following will contain spoilers to the Titanfall “story” so if you wish to skip this portion just scroll down past this paragraph. Alright so back to Graves; the man eventually switches sides after his former comrade commits suicide in an effort to stall IMC reinforcements from the core worlds. After that – what is essentially a – final battle for a key refueling port, Graves is shown in both the IMC and Militia campaigns to be on the side of the Militia as they assault a robotics factory. Blisk is promoted to Commander, with the robot AI Spyglass promoted to Vice-Admiral – a rather strange choice but one has to guess that the IMC did so with the best intentions.
Now what is most interesting about Blisk is that he is willing to get the job done no matter the cost to either the enemy, or to civilian lives. The line Blisk uses when Graves asks him about civilians on-board Militia cruisers is: “Today’s civilians are tomorrow’s Militia, sir. What do you want me to do, wait?” Thus sergeant Blisk is a respectable figure in that he is able to answer a rather tough question that plagues conventional military operations like the one in Afghanistan: who is civilian and who is an enemy? Indeed the enemy knows NATOs rules of engagement, and uses the “civilian” tag to hide, resupply, and stage raids against NATO forces. When it comes to war on the frontier, one has to assume that Blisk is used to fighting wannabe civilians turned hardcore Militia, as the planets the IMC strikes could very well be filled with Milita sympathizers, whereas planets with no sympathizers will rarely warrant the IMC battlegroup’s attention in the first place – local garrisons are enough to keep order and peace.
Blisk is indeed an interesting character, and one has to hope that in a future installment of the Titanfall series – if there is to be a series – that Blisk makes a return and is given more background alongside the other characters still alive in the conflict. Titanfall needs a singleplayer section alongside a strong multiplayer, and if the developers wish to stay competitive they would be wise to include a story arc for players to play around with and further enhance their experience. Thanks for reading folks, and I will see you next time.