The Coffee Break. 31 July 2014

Hello folks;

 

Found a couple of articles on Gamasutra.com that I think might be of interest to you: if not well too bad I am writing on these topics anyways (humor intended). First off we have Crytek disbanding their Austin studio and shifting development of their online game “Hunt: Horrors of the Gilded Age” over to their Frankfurt studio from the Austin development team. According to the article on Gamasutra, Crytek has had some trouble making payroll, and after the CEO of Crytek Austin David Adams along with several staff members left the studio citing that the company had repeatedly failed to pay them, the remainder of the development team was let go. However the company does retain their CryEngine support teams in Austin, so not everyone at Crytek Austin will lose their jobs during this re-structuring process. Economic hard times are here for Crytek, and hopefully this company will be able to make some gains later down the line. With some good games under their belt in the past, it would be a shame to see Crytek go so suddenly. Usual rules apply, article is located below this paragraph.

 

 

http://www.gamasutra.com/view/news/222223/Cryteks_Austin_studio_is_no_longer_making_games.php

 

Japan’s console market seems to be shrinking according to a report from the Japanese Computer Entertainment Supplier’s Association. According to Gamasutra’s article, the country’s mobile gaming market appears to be eating up the market per se, causing the console market to shrink from $4.8 billion to $4billion. The mobile gaming market has reached $5.1 billion in sales during 2013, which effectively places it above the console market for the first time. Now I am not entirely familiar with the mobile gaming market as when I hear the word “mobile” I think of Angry Birds and other terrible Mobile Phone games like Deus Ex The Fall: Totalbiscuit slammed that title into the dirt and rightfully so.

 

That said however I do understand that “mobile” also includes PS Vita, and Nintendo’s handheld systems (I am sorry but I lost track of them all). Based on prior knowledge, I understand that the Japanese gamers tend to move around the city and country a lot: either for work, school, or travel. Therefore it would make sense to take your entertainment with you, and seeing how crowded their trains are during rush hour, there is not a lot of room for a bulky laptop to play PC games – not even a good set up either I might add that helps to prevent pain in the wrists and so on. Consoles are very much stationary, and at the moment it would appear that the current generation of consoles seems to lack a large library of games to make it worth the money for a consumer to pick up on their way home from work. Perhaps Japan’s gaming community needs something more than a box underneath their television as housing space in cities like Tokyo are at a premium, and there is not a lot of room to place large living room appliances. With all that said though, the revenue loss has only been point eight of four billion, rather than two or three billion, so it does not seem to be all that bad coming from a standpoint of someone who is not entirely well versed in market numbers. The article is located below this paragraph.

 

http://www.gamasutra.com/view/news/222192/Japans_console_game_market_is_shrinking_fast__report.php

 

Okay folks that about wraps it up for the 31st of July 2014: as always take care out there, and I shall see you next time.

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About thoughtsandtopics

Creating articles related to the games industry and military news.

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