Some Modders of the Skyrim community have built a shrine in honor of a player who passed away in 2013. Placed in the exact spot where Taylor (the player) last logged out, the shrine in-game will be available for download and will allow users on PC to pay their respects to the dearly departed. Here at Thoughts and Topics it is not often that we do a tribute to a deceased player, and while this does not mean we will go after every lead, why not spread the news. Below is a small piece to add to the memorial per se; I’m no poet so “mind the bumps.”
Our dear brother has parted ways,
Into the arms of the Maker he went,
A place filled with light and hope,
For he is now part of Sovngarde – a home for heroes.
Weep not tears of sorrow,
But instead cry tears of joy,
For the heroes of Skyrim will remember his name,
And the endless list of deeds he has done.
Ask not why the Maker took him from us all,
For we must accept that the Maker holds dominion over all.
Yet the Maker will ensure his honor goes unsullied,
for he is now in Sovngarde – a place for heroes.
The link to the story is located below. Take care out there folks, and I’ll see you next time.
Well I am always pleasantly surprised when I stumble into a new release title that – well – does something new so to speak. Yes yes I can hear the statements now: “BF: hardline is DLC,” or “the game’s just Battlefield 4 but with a new coat of paint.” Indeed Hardline does little to change the formula for multiplayer – it is still Battlefield, just with “Civilianized” hardware, instead of military-grade weapons, vehicles, and camouflage. Multiplayer is nothing all too special to be honest; sure non-lethal weapons are added into the mix, but a melee take down is still a melee take down – you run up, press F on the keyboard (my key for melee) and watch the dude’s avatar look at you with horror as you rip the dog tags from their necks while keeping a knife plunged into the back, except this time it’s the click of handcuffs.
Rather the new flavor of taco, so to speak, comes from the campaign – from the guys who brought us Dead Space, Visceral Games. The company has done a decent job with the campaign, and I like it a lot. Sure it isn’t the best crime story, but it isn’t the worst either; though I was hoping for more police action, and less: “I was a cop on the wrong side but I wasn’t dirty so now I’m on a rampage across the US of A.” The banter in-game is nice, and the atmosphere is quite well done. Often at times I found myself repeating sections of the game as I wanted to experience those parts over and over – to get a feel for the characters and their mindset. The good part about Hardline is your character is not a mute – he doesn’t just stand there making grunting sounds, and actually says something. Now correct me if I’m wrong, but in Battlefield 4 your character was a complete mute; all the narration, in-game banter, and so forth was done by NPCs – by other characters. The character you played just simply sat there like a good little puppy, wagging its tail and thinking about what’s for dinner; you left the talking to the big boys of the yard. This time, however, your character has a personality, and I like it. They are fully involved in the story, and indeed it isn’t just one or two lines, but full dialogue – perfect.
Sounds strange, does it not? This particular writer liking the story for a game which is part of a series renowned mainly for its multiplayer action. Then again, Bad Company and Bad Company 2 had pretty good stories – I miss Haggard, Sweetwater, Preston and Sarge. The comedy that occurred when those four soldiers were together, plus the lack of the need to be all “badass special forces” is a nice change of pace – soldiers can do humor too you know. Nice to see a Battlefield edition that includes an interesting story – I wonder if they will do story-based DLC down the road.
Anyways this concludes my thoughts thus far on Hardline; I’m going to go back and rough up some cocaine dealers, see if one of them has info on a person I’m looking to arrest (because the game said so). Take care folks, and I’ll catch you later.
Hello everyone and welcome to the coffee break for the 18th of March 2015; in the headlines today Steam requires all users who receive: “cash, swag, or other considerations” to promote a product to disclose this info. According to an article from PC Gamer, people who receive review codes and later throw in a recommendation on Steam are required to disclose the info to their audience – that alongside the payment rendered to the individual or group in question. Should the person(s) in question fail to do so, an investigation will be launched – punishment is yet to be determined.
Well this isn’t something all too surprising. Indeed there has been a trend lately (and this goes further back roughly a few years) where content creators are seeing increasing demand to disclose whether or not they are being paid for their opinions. Totalbiscuit has discussed this numerous times in the past, and this development on Valve’s part is just another step in on the road to transparency. Let time continue onward; we shall see if all of this work will result in a positive outcome. Link’s available below as usual folks, and with that I bid you a farewell – until next we meet, take care out there.