A tale of Rifleman Jack Cooper – Titanfall 2 story arc

A note, this will contain plot spoilers.


This one is a rather late review of the Titanfall 2 story arc, but I figured you might enjoy reading about it so henceforth here we go! Titanfall 2 takes place sometime after the events of Titanfall 1 and it is made clear that this happens after the battle of Demeter – a key event in Titanfall 1. The story of Titanfall 2 revolves around Rifleman Jack Cooper as he takes on the titan of dying Captain Lastimosa when they crash land on an IMC-controlled planet known was Typhon (not to be confused with the Typhon from Star Wars the Old Republic – no force-sensitive Jedi here folks). BT 7274 (Lastimosa’s titan) links with Jack Cooper and the two of them form an interesting relationship as they proceed deeper into IMC territory to uphold their mission and complete the assigned tasks set forth by the SRS taskforce.



The campaign spans through the various facilities built by the IMC to test out a super weapon of sorts and you discover that this weapon has the potential to rip apart a planet if given the chance – from there it’s a matter of contacting the rest of the Militia to come to Typhon to reinforce the troops already planetside and engage the IMC in order to stop them from going to the planet of Harmony with the super weapon. Throughout it all BT and Cooper’s interactions seem to develop nicely from a sort of: “wow, I really am a pilot,” all the way to the point where BT tells the SRS Commander Sarah Briggs that Jack Cooper has become an effective pilot and he wishes to retain the link between himself and Cooper (Sarah reluctantly agrees). Cooper’s speech towards BT is the usual wise-cracking/serious (you get dialogue choices) soldier while BT in response tends to be very logical and void of humor (in one sequence when Jack says: “missing me already?” BT replies: “I have not opened fire on you – that would be in violation of protocol 3).


Now compared to other games that are driven by their narrative Titanfall 2 will not stack up to those stories; this game is primarily a shooter and shooters generally – generally – do not have the same depth of story as a game like Final Fantasy XV. Yet compared to what we got from the first Titanfall, the second game delivers well in it’s story – it is a shame, however, that we do not see Blisk and his Apex Predators more. One could speculate as to what the campaign would have been like if we had actually seen more of them; as it stands they fill in as boss battles with Blisk at the end giving you their calling card as a reward for essentially killing off the entire team (and possibly helping him keep the entire payment given to them by the IMC – fewer teammates equals fewer pieces of the pie to share).



One has to wonder how Blisk ended his contract with the IMC and back with his old mercenary outfit. When we saw him first in Titanfall 1 he was sergeant Blisk and later Commander Blisk – this time around he is just Kuben Blisk of the Apex Predators, and while he is in charge of the outfit he seems to lack the rank that he once had with the IMC. Small complaints, however, for a well-delivered campaign that will go about five hours if played, otherwise two hours watched. The environments that are featured in the campaign are stunning, and the end sequence where you jump from ship to ship mid-air in an attempt to stop the IMC is also one of the best cinematic experiences I have had coming from a game to date.


Now as always, I will link the video below if you wish to watch the entire campaign – it’s good, and it will be a good popcorn flick if you have two hours to spare. I may have my gripes with multiplayer, but the campaign I enjoyed. Feel free to check out the Patreon page, and thanks for reading.


Patreon Page:



Missed the previous story arc review? Check out my thoughts on Final Fantasy XV:



Titanfall 2 game movie:


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About thoughtsandtopics

Creating articles related to the games industry and military news.

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