Small details: footsteps in Gears of War 4.

Bit of an odd topic but I thought I’d cover it here for today. Playing a new character in Gears 4 I noticed that the sound is different depending on what that character is wearing. Take E-day Anya for example, she is just in her duty fatigues and has no armour on; thus the sound she makes when sprinting is just heavy boots slamming against the pavement. Now take Sam, Sam wears armour (the version I use anyways) so when she sprints the armour is audible and you can hear things like straps and plates shifting as she runs (plus there are plates over her boots so that is also audible when she sprints).


The UIR trooper was sort of hard to notice at first – his sound was a heavy metallic yet plastic noise that comes about when sprinting. This could be in part due to the fact that their armour might be made of a different material or what not, but my examples still stand with regards to the topic. These small details are what makes this game different (for me at least) from Gears of War 3 and back towards 1 where all you ever got regardless of character gear was a heavy: “shook, shook, shook” when sprinting from cover to cover. Just little bits like this make the game all that more enjoyable – I place a strong emphasis on sound and art design when it comes to immersion. Anyways folks that was all I wanted to discuss for today; thank you all for reading and I shall see you next time.


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Creating articles related to the games industry and military news.

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